Now I am not anti-video game crusader Jack Thompson. I’m not suggesting that everyone who plays a video game will act out that video game in reality. But I am saying that it is very dangerous to allow troubled, angry, teenage boys access to killing practice, even if that access is only virtual killing practice. Continue reading —>
I don’t agree with all of the author’s conclusions, but this article is worth reading and has prompted some worthy discussion in my own family. A few thoughts:
First, I think we can fall into one of two extremes when considering this issue. The first is to think that video games have no effect upon the gamer. This is patently untrue, just as it is with any other type of hobby or entertainment. The games we play, the movies we watch, the books we read, the music we listen to – they all help shape our thinking in ways we may not even be aware of. To deny it is absurd.
But equally absurd is the second extreme, which sees video games as the root of the problem, thereby mistaking correlation for causation. That’s a fallacy where I come from: post hoc ergo propter hoc. “After this, therefore because of this.” By this (il)logic, your love of racing games is responsible for your bad driving. Heck, Monopoly might even be responsible for your poor money management skills. “I told you to not to buy that property, Bill…”
Second, I find it interesting that in all this talk of roots and causes, the Biblical answer is deliberately overlooked by most: “The heart is deceitful above all things, and desperately wicked: who can know it?” (Jeremiah 17:9) Cain slaughtered his brother in cold blood, and I’m pretty sure he wasn’t a gamer. But he was a sinner. We all are. Sin is the real common denominator, not EA Games.